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Audience: Years 4, 5 and 6 students. The presentation supports National Child Protection Week and the Victorian Games and Apps Challenge. It will support students to: · identify ways that strangers may try to seek personal information online · use safe strategies when gaming to avoid cyberbullying or unwanted contact · recognise the implications of in-app purchases · seek support if they are experiencing cyberbullying or feel unsafe when gaming. With the help of classroom teachers, the presentation will feature…Find out more »