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ALL ACTNSWNTQLDSATASVICWA – REGISTER EVENT

For a full list of NAPCAN workshops and training, please click here

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ACT. VIRTUAL CLASSROOMS – UPPER PRIMARY: KEEPING SAFE IN THE GAME

Office of the eSafety Commissioner Register: https://plec.ed.act.edu.au/Events_Event_Details.aspx?Event_ID=3593

Audience: Years 4, 5 and 6 students. The presentation supports National Child Protection Week and the Victorian Games and Apps Challenge. It will support students to: · identify ways that strangers may try to seek personal information online · use safe strategies when gaming to avoid cyberbullying or unwanted contact · recognise the implications of […]

WA. VIRTUAL CLASSROOMS – UPPER PRIMARY: KEEPING SAFE IN THE GAME

Office of the eSafety Commissioner Register: https://plec.ed.act.edu.au/Events_Event_Details.aspx?Event_ID=3593

Audience: Years 4, 5 and 6 students. The presentation supports National Child Protection Week and the Victorian Games and Apps Challenge. It will support students to: · identify ways that strangers may try to seek personal information online · use safe strategies when gaming to avoid cyberbullying or unwanted contact · recognise the implications of […]

VIC. VIRTUAL CLASSROOMS – UPPER PRIMARY: KEEPING SAFE IN THE GAME

Office of the eSafety Commissioner Register: https://plec.ed.act.edu.au/Events_Event_Details.aspx?Event_ID=3593

Audience: Years 4, 5 and 6 students. The presentation supports National Child Protection Week and the Victorian Games and Apps Challenge. It will support students to: · identify ways that strangers may try to seek personal information online · use safe strategies when gaming to avoid cyberbullying or unwanted contact · recognise the implications of […]

VIC. VIRTUAL CLASSROOMS – UPPER PRIMARY: KEEPING SAFE IN THE GAME

Office of the eSafety Commissioner Register: https://plec.ed.act.edu.au/Events_Event_Details.aspx?Event_ID=3593

Audience: Years 4, 5 and 6 students. The presentation supports National Child Protection Week and the Victorian Games and Apps Challenge. It will support students to: · identify ways that strangers may try to seek personal information online · use safe strategies when gaming to avoid cyberbullying or unwanted contact · recognise the implications of […]